Zampa la Granja

  • Autor/a: Paco Yanez
  • Categoría: Infantil
  • Mecánica: Colocación de losetas, Memoria
  • Temáticas: Granja y animales
  • Nº jugadores: De 2 a 5
  • Duración: De 10 a 15 minutos
  • Edad mínima: 5 años
  • Editorial: Zacatrus

Descripción

In Zampa la Granja ("Feed the Farm"), players compete to become the best farmers, with this role being determined by whoever has the greatest number and variety of animals — and most importantly who feeds them well.

Animals are very hungry, but food is scattered on the different farms, so farmers must enforce their expertise to find the right food for each type of animal. On a turn, a player rolls the dice. The color result indicates the farm they should visit in this turn. They loudly state which animal they want to feed, then reveal one of the food tiles on the corresponding farm. If food corresponds to the animal, then they claim the corresponding animal from the center of the table and the food from the farm, then place these items on their game area. If they fail, the animal remains in the center of the table and the food flips back down.

If the dice roll shows the wild card, the player can visit any farm they want.

When one type of animal runs out from the center of the table, a player can still take the food from a farm to feed their own animals. If one type of animals runs out and player doesn't have this species, they can steal another's player animal in order to feed it, so they take the food from the farm and the stolen animal, which is placed in their game area. A hungry wolf also prowls among the farms, and if you run into the wolf, it steals your food.

The game ends immediately when food runs out at one farm, then the player with the most food wins. In case of tie, the winner will be whoever has the greatest variety of animals.

Componentes